Build your Jobsite
Apply Best Management Practices, recruit a Defender as your Mentor, and equip Tools. Your choices build Toxic, Erosion, and Nutrient defense.
PROPOSED DIGITAL GAME COLLABORATION
Build the defenses.
Play the consequences.
The Stormwater Defenders card game comes to life as a digital tabletop. Apply real stormwater concepts, outsmart the Degraders, and compete to protect the next Environment.
CWT’s original game & characters. A digital collaboration proposed with The Sixth Key Games.




LEARN THE CHOICES. PLAY THE CONSEQUENCES.
Stormwater concepts become something players can see, compare, and use. Build a Jobsite, choose a risk to challenge, and decide when to help another trainee—or make their next cleanup harder.
Apply Best Management Practices, recruit a Defender as your Mentor, and equip Tools. Your choices build Toxic, Erosion, and Nutrient defense.
Challenge one risk on the shared Environment. Degraders increase the danger, Chaos can change the outcome, and another trainee can donate a BMP.
Equal or beat the final risk to clean the Environment. Earn rewards and build for the next challenge. In the standard game, the first trainee to clean three wins.
YOUR FIRST TABLE IS READY
A guided opening. A practice rival. Your first Environment to protect.
Demo: one trainee versus a computer, a curated opening hand, and one Environment to win. The original card values and game actions are used. If the embedded demo does not load in your browser, use the full-window button.
Open the full 2–4 player test. Create a shared table, have every trainee scan its QR code on their own phone, then let the first joined trainee start. The shared display holds the board.
A NEW WAY INTO PUDLE OUTREACH
The proposed digital edition would give PUDLE another way to engage learners between newsletters, field activities, and training. The same characters can connect discovery, practice, and group discussion.
Turn a stormwater lesson into a shared challenge. A facilitator can pause the table to ask why a BMP helps, compare risk types, and discuss the choices after play.
Use a facilitated table as a conversation starter for source control, treatment choices, and changing conditions. Pilot sessions would test fit for staff learning and team events.
Offer a short guided demo at a booth, open house, or Adventure Walk event. Visitors can meet the characters, try a cleanup, and continue into other PUDLE activities.
A Quarterly Seasonal Regional feature can introduce a real stormwater challenge. Defenders Radio can carry the theme. An Adventure Walk can make it visible outdoors. The Storm War gives learners a place to practice decisions together. These connections are proposed additions for review.
COLLABORATION PROPOSAL · NATHAN & ROBIN REVIEW
This is a proposed digital gaming program within PUDLE Outreach, developed in collaboration with Tiffany Moore’s The Sixth Key Games. This working demo makes the idea testable before the commercial scope is approved.
Original game, educational direction, and universe. CWT supplies the Stormwater Defenders characters, original card artwork, and rules. PUDLE provides the outreach context, intended audiences, and educational review.
Proposed digital gameplay partner. The Sixth Key brings the playable table, phone joining, private hands, automated game actions, and digital presentation. House 6 Designs provides the design and production direction.
Start with Nathan and Robin reviewing this demo, then a small 2–4 trainee session. Record confusing card interactions, ease of joining, pacing, and useful discussion points. Use that feedback to define the first purchasable digital edition.
Stormwater Defenders game, characters, original artwork, and stories © CWT LLC. Digital demo collaboration: The Sixth Key Games. Commercial edition and partnership terms remain subject to approval. Five Chaos Card Challenge cards are excluded from the active test deck pending clarification. Original v2.0 rulebook ↗
CONCEPT, DESIGN & DIGITAL PRODUCTION · HOUSE 6 DESIGNS