Build your Jobsite
Apply Best Management Practices, recruit a Defender as your Mentor, and equip Tools. Your choices build Toxic, Erosion, and Nutrient defense.
Build the defenses.
Play the consequences.
The Stormwater Defenders card game comes to life as a digital tabletop. Apply real stormwater concepts, outsmart the Degraders, and compete to protect the next Environment.
CWT’s original game & characters. A digital playtest for PUDLE Outreach.




LEARN THE CHOICES. PLAY THE CONSEQUENCES.
Stormwater concepts become something players can see, compare, and use. Build a Jobsite, choose a risk to challenge, and decide when to help another trainee—or make their next cleanup harder.
Apply Best Management Practices, recruit a Defender as your Mentor, and equip Tools. Your choices build Toxic, Erosion, and Nutrient defense.
Challenge one risk on the shared Environment. Degraders increase the danger, Chaos can change the outcome, and another trainee can donate a BMP.
Equal or beat the final risk to clean the Environment. Earn rewards and build for the next challenge. In the standard game, the first trainee to clean three wins.
YOUR FIRST TABLE IS READY
A guided opening. A practice rival. Your first Environment to protect.
Download PDF player instructions. Demo: one trainee versus a computer, a curated opening hand, and one Environment to win. The original card values and game actions are used. If the embedded demo does not load in your browser, use the full-window button.
Open the full 2–4 player test. Create a shared table, have every trainee scan its QR code on their own phone, then let the first joined trainee start. The shared display holds the board.
A NEW WAY INTO PUDLE OUTREACH
The proposed digital edition would give PUDLE another way to engage learners between newsletters, field activities, and training. The same characters can connect discovery, practice, and group discussion.
Bring a playable activity to an open house, watershed campaign, or public works event. A facilitator can connect the cards to local stormwater issues and discuss the choices after play.
Use a facilitated table as a conversation starter for source control, treatment choices, and changing conditions. Pilot sessions would test fit for staff learning and team events.
Offer a short guided demo at a booth, open house, or Adventure Walk event. Visitors can meet the characters, try a cleanup, and continue into other PUDLE activities.
A Quarterly Seasonal Regional feature can introduce a real stormwater challenge. Defenders Radio can carry the theme. An Adventure Walk can make it visible outdoors. The Storm War gives learners a place to practice decisions together. These connections are proposed additions for review.
PUDLE OUTREACH PROGRAM PREVIEW
The Storm War is a proposed digital gaming offering within PUDLE Outreach. It brings CWT’s original Stormwater Defenders card game into a shared digital experience that municipalities, businesses, and community programs can test today.
Original game, characters, and educational direction. CWT’s card artwork and rules provide the foundation. PUDLE connects the experience to practical outreach audiences and stormwater learning.
A shared board. A private hand for every trainee. Phone joining, readable original cards, automated draws, defense totals, and turn tracking let the group focus on its choices and the discussion.
Start with the guided demo, then a small 2-4 trainee session. Record ease of joining, confusing card interactions, pacing, and useful discussion points. Use that feedback to shape a future PUDLE digital game offering.
Stormwater Defenders game, characters, original artwork, and stories © CWT LLC. A PUDLE Outreach digital playtest. A commercial edition remains subject to review. Five Chaos Card Challenge cards are excluded from the active test deck pending clarification. Original v2.0 rulebook ↗
CONCEPT, DESIGN & DIGITAL PRODUCTION · HOUSE 6 DESIGNS