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PUDLE OUTREACH Preventing Unauthorized Discharge thru Learning and Education
STORMWATER DEFENDERS THE STORM WAR DIGITAL CARD GAME PLAYTEST
PLAYABLE DEMO · INTERNAL PROGRAM REVIEW

THE
STORM WAR

Build the defenses.
Play the consequences.

The Stormwater Defenders card game comes to life as a digital tabletop. Apply real stormwater concepts, outsmart the Degraders, and compete to protect the next Environment.

CWT’s original game & characters. A digital playtest for PUDLE Outreach.

The original Stormwater Defenders team
Original Check Dam BMP cardOriginal Sgt. Stormwater Mentor cardOriginal City Environment cardOriginal The Eroder Degrader card
143 playable original cards
21 original Environments
2–4 trainees in the full game
1 device to try this guided demo

LEARN THE CHOICES. PLAY THE CONSEQUENCES.

Every card is a decision.

Stormwater concepts become something players can see, compare, and use. Build a Jobsite, choose a risk to challenge, and decide when to help another trainee—or make their next cleanup harder.

01

Build your Jobsite

Apply Best Management Practices, recruit a Defender as your Mentor, and equip Tools. Your choices build Toxic, Erosion, and Nutrient defense.

02

Face the risk

Challenge one risk on the shared Environment. Degraders increase the danger, Chaos can change the outcome, and another trainee can donate a BMP.

03

Clean. Reset. Repeat.

Equal or beat the final risk to clean the Environment. Earn rewards and build for the next challenge. In the standard game, the first trainee to clean three wins.

YOUR FIRST TABLE IS READY

Try The Storm War.

A guided opening. A practice rival. Your first Environment to protect.

Open demo in a full window ↗

Download PDF player instructions. Demo: one trainee versus a computer, a curated opening hand, and one Environment to win. The original card values and game actions are used. If the embedded demo does not load in your browser, use the full-window button.

Ready to test with a team?

Open the full 2–4 player test. Create a shared table, have every trainee scan its QR code on their own phone, then let the first joined trainee start. The shared display holds the board.

Start a multiplayer test ↗

A NEW WAY INTO PUDLE OUTREACH

A program people can play.

The proposed digital edition would give PUDLE another way to engage learners between newsletters, field activities, and training. The same characters can connect discovery, practice, and group discussion.

Municipal outreach

Bring a playable activity to an open house, watershed campaign, or public works event. A facilitator can connect the cards to local stormwater issues and discuss the choices after play.

Business & staff teams

Use a facilitated table as a conversation starter for source control, treatment choices, and changing conditions. Pilot sessions would test fit for staff learning and team events.

Community events

Offer a short guided demo at a booth, open house, or Adventure Walk event. Visitors can meet the characters, try a cleanup, and continue into other PUDLE activities.

One universe. More reasons to return.

A Quarterly Seasonal Regional feature can introduce a real stormwater challenge. Defenders Radio can carry the theme. An Adventure Walk can make it visible outdoors. The Storm War gives learners a place to practice decisions together. These connections are proposed additions for review.

PUDLE OUTREACH PROGRAM PREVIEW

PUDLE’s learning world.
A game your community can play.

The Storm War is a proposed digital gaming offering within PUDLE Outreach. It brings CWT’s original Stormwater Defenders card game into a shared digital experience that municipalities, businesses, and community programs can test today.

Stormwater Defenders

Original game, characters, and educational direction. CWT’s card artwork and rules provide the foundation. PUDLE connects the experience to practical outreach audiences and stormwater learning.

The digital tabletop

A shared board. A private hand for every trainee. Phone joining, readable original cards, automated draws, defense totals, and turn tracking let the group focus on its choices and the discussion.

What needs review before a purchasable edition?
  • Audience & educational fit: municipal outreach, business and staff learning, community events, facilitator support, and pilot feedback.
  • Final rules: confirm the provisional digital rulings, card quantities, and the five held Chaos Card Challenge cards.
  • Offer & operations: define pricing, organization or group access, support, and ongoing maintenance. This working playtest has no checkout.
The next decision: review a focused playtest.

Start with the guided demo, then a small 2-4 trainee session. Record ease of joining, confusing card interactions, pacing, and useful discussion points. Use that feedback to shape a future PUDLE digital game offering.

Stormwater Defenders game, characters, original artwork, and stories © CWT LLC. A PUDLE Outreach digital playtest. A commercial edition remains subject to review. Five Chaos Card Challenge cards are excluded from the active test deck pending clarification. Original v2.0 rulebook ↗

CONCEPT, DESIGN & DIGITAL PRODUCTION · HOUSE 6 DESIGNS